¿Por qué tenemos órganos pares y solo un corazón? By Paola Tognazzi 2009 Vs Inferno by Louis Philippe Demers 2015
A JOURNEY TOWARDS INTERACTIVE WEARABLE FUTURE SKINS:
¿Por qué tenemos órganos pares y solo un corazón?by Paola Tognazzi 2009
If your body could speak, what would it say?
Mine said: Please tame me. Listen to me, speak with me, feel me.
Put on Wearable_SuperNow and dance your body will talk to you.
A PARTICIPATIVE PERFORMANCE WITH THE INTERACTIVE SYSTEM WEARABLE_SUPERNOW by Paola Tognazzi.
¿Por qué tenemos órganos pares y solo un corazón? 2009 is a hybrid performance between workshop and interactive installation, which constructs a live concert with direct audience participation, using Wearable_SuperNow an interactive system to connect with one’s body and with others. It’s composed of bracelets with movement capture sensors that allows the users to control and transform sounds with their movement energy.
The sound is modulated (in time and volume) according to the physical quality of the movements. This experience allows for practices that make profound, elaborate and “occult” possibilities of the body emerge, starting with direct and immediate results that encourage the user to play with the instrument/body.
There is lots of talk about how we can reinvent the body, about what it is capable of doing. Instead of this, we wonder how we can re-perceive and listen to the body as a body, using technologies that stimulate the expressive qualities generated by movements and conditions like will, effort and desire.
The sensorial experience of having a superpower, making our bodies speak, activates a process in which users learn to listen to their own bodies and engage in a dialogue with them. The way this technology is used and the stories it reveals construct a secret world in which the audience can move through.
The audience will be asked: if your body could speak, what would it say? The answers are directly recorded in the system. Then when the participants wear the sensor and dance a dialogue and a private landscape that speaks from inside us will be created.
The theme of the performance is “To tame me you have to know me”. It reflects on the erotics of the body movement control system, the desire for true connection and that for that to be possible we need to tame and be tamed in a mutually informing process.
Inferno 2015 by Louis Philippe Demers is a participative robotic performance project inspired by the concept of control and the representation of hell.
From Dante’s Circles of Hell to theme parks such as Haw Par Villa’s Ten Courts of Hell, passing by Joe “the Mechanical Boy”, bodies are handed to eternal and external forces controlling and afflicting them. Those punishments and external powers, found in the depiction of numerous flavours of hell, suggests an infinite and mundane control loop under which the body will be forced to move endlessly. In Inferno, the «circles of hell» concept is a framework, a theme under which the different parts of the performance are regrouped.
The specificity of this performance resides in the situation where the machines involved in the performance are retrofitted on the body of raptured audience members cum performers. A select group of the public therefore become an active part of the performance, giving a radical instance of immersive and participative experiences. Shifting the exoskeleton’s command from the authors, to the computer, to the audience and to the performers, Inferno questions the nature of control – either machinic or human, either coerced or voluntary – where either utopian or dystopian futures radiate, both real and fictional.
In Inferno the audience is invulnerable, while in Porque temenos organos pares y solo un corazón, the audience is very vulnerable, but what happens is that Wearable_SuperNow by revealing their vulnerabilities it transform them in strength, and super powers.
The future of wearable is in interactive skins.
THE AIM OF BE MY SKIN 21st Century Tapestry PhD IS TO COMBINE Why do we have organs in pairs and only one heart? with Inferno. Integrate exoskeletons and weaving with smart materials techniques to make an INTERACTIVE TEXTILES, with THE ABILITIES EXOSKELETONS have TO MOVE AND TOUCH BODIES WITH THE ONES DATA SENSING MATERIALS HAVE TO INTERACT WITH THE BODY IN A TRANSFORMATIVE PROCESS.
Application: WEARABLES THAT ALLOW THE SUPERPOWERS OF MUTUALLY INFORMING INTERACTIONS IN DAILY LIFE.