NEUROGYM LAB
NEUROGYM LAB
Explore how AI tools can enhance the practice of neuromuscular gymnastics, memory, and coordination.
About the Lab
The lab encompasses three easy-to-use interactive applications: Dancing with Sheldon, Tap Dancing with Sheldon, and Choreographing Spaces.
These apps were developed by translating the principles of dance techniques into code, with a focus on the physics of movement rather than specific shapes or forms. By prioritizing the mechanics of motion, the apps ensure accessibility for users of all skill levels while minimizing the risk of injury. This approach allows everyone to explore and enjoy the art of movement in a safe and intuitive way.
Our Applications
Dancing with Sheldon
An interactive tool that allows users to create, learn, and practice movement sequences with a virtual dance partner. It focuses on movement qualities shifts, that enhance coordination and neuro-muscular connections.
Tap Dancing with Sheldon
Create rhythmic footstep sequences allowing to practice weight-shift coordination and head-feet alignment while travelling in space.
Choreographing Spaces
Design group choreographies in virtual environments, fostering spatial composition and creativity.
Key Features and Benefits
- Body Mechanics: Learn body mechanics, movement dynamics, and rhythmic coordination.
- Customizable Experience: Create your own sequences with customizable features.
- Multi Roles: Play the role of choreographer, dancer, and audience all at once.
Framework for Movement Exploration
Unlocking creative potential in dance through structured apps.
Structured Framework:
These apps offer a systematic approach to learning and teaching dance.
Documentation:
Save and document configurations for future reproduction, to preserve creative ideas, and build on your previous work.
Surprise Yourself:
Algorithms create unique sequences to broaden your style and help you break out of patterns.
Accessibility:
Designed for beginners and professionals alike.
Play and Share
Set up your space, experiment with settings, and enjoy creating unique choreographies following Sheldon’s moves. We can’t wait to see your unique choreographies with your favorite moves!
Dancing with Sheldon
Controllers Menu
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Main features:
- By moving the mouse within the grid users can choose number of active body parts and speed.
- A, B, C move only one, two or all the limbs. 1,2,3 change speed.
- By clicking on the bottons users can select movement direction: circular, horizontal, vertical.
Advance level features:
- Individual style: makes each limb move with a different style
- Rhythms: makes the limb move at the beat of the rhythm selected. Users can choose between 3 different rhythms: R 1, R 2, R 3 and accelerate or decelerate the tempo through the slider.
- Automatic: activates a coded sequence of actions.
Tap Dancing with Sheldon
Controllers Menu
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- Choose the spatial arrangement: Press on the squares to move them on the screen and create the arrangement desired.
- Choose Your Beat: By clicking on the squares you’ll see the edges becoming bigger. The one selected play the accent sound.
- Customise tempo speed: Through the slider you can adjust how fast or slow it goes.
Once you have customized the settings as desired press play and start following the feet sequence on the screen.
Choreographing Spaces
Controllers Menu
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Bottons
- Play: Starts or stops the movement of the objects.
- Auto: Enables or disables automatic sequences.
- Auto Angle: Automatically changes the angle during movement.
- Rhythmic: Uses rhythmic sequences instead of fixed timers for movement changes.
- Indiv Target: Each object moves towards its own target.
- Centered: On/ objects remain centered, Off/objects follow mouse.
- Curve Traj: Objects move in a curved trajectory.
- Opp CurvDir: Changes the direction of the curved trajectory.
Sliders
- Group Pos: Controls the angle at which objects move in groups.
- TimerPos Change: Sets how often the positions of the objects change.
- RhythmTempo: Adjusts the tempo of the rhythmic movements.
Mouse Interaction:
Mouse movements control objects rotations, radius and speed. Objects radius and speed changes according to vertical axis.