Push the little red button and I belong to you

To prevent injuries and side effects technology has to work with and for the idiosyncratic body.

The future of Research is in vintage hot couture custom made processes

Right now, we need Rebel Machines / Subversive Bodies to Unlearn automated behaviors.
In order to develop ergonomic, interesting and useful technology, wearable industry and research have to go back to hot couture custom made processes. Only once materials, algorithms and functionalities work together in symbiosis with the body of the wearer, their translation in cheaper standardized production process can be researched.

Workshops for I+D technology companies and fashion academies.

Future skins: Push the little red button and I belong to you. The erotics of electronics.

It’s participative practice based workshop to design wearables that enhance human powers and analyze solutions to the problems of introducing sensors, smart materials and exoskeletons in direct contact with the body. Attendants learn from each other and together extrapolate the necessary data to prototype their wearable ideas.

Departing from the premise that Wearables work only when electronics and garment can communicate and listen to each others, the workshop focus on strategies development to negotiate the interaction of the whole design without forcing movement upon individual elements.

In these workshops she teaches:

  • basics of electronics
  • programming logic
  • process development strategies
  • how to create tools for physical movement data analysis
  • Games and theatrical practices to translate choreographic methodologies into interactive physical environments and experiences.

Designing a concept consists in the formulation of rules and limits.
Technical digital machines are handy, but do not compensate lack of ideas and sequential logical thinking. The difference between a design that has an idea behind and one that does not it’s that the former can be prototyped for testings with basic elements like paper pencils and tape.  In contrast, as seen by the lack of wearable acceptation in daily life, electronics do not compensate lack of meaning and purpose.

Methodology

Paola methodology implements physical and choreographic techniques to teach the principles of electronic, capturing, filtering and calibrating data, to develop wearable tools.

Games, theater and coding are based on rules and show that without process there are no results. They are powerful tools to investigate technology problem solutions.

She applies a set of tools, Wearable_SuperNow, Dancing with Sheldon and the Microbit BBC board to give participants critical awareness of useful data collection to inform, code and test effectively their prototypes ideas.

These tools allow participants:

  • to understand and learn how to translate physical movement codes into programming codes
  • to study and explore the human body physical structure and dynamics,
  • visualize, segment and extrapolate data of interest.

Participants will learn through practice and teamwork that:

In fields like wearable technologies, many different expertise need to interact together.
Results can only arise, out of well informed communication and teamwork.
to listen and understand how the body works.
Design custom made data detectors and experience that the function of these systems is to teach and support the sensory system to regain the confidence to trust itself.