Push the little red button and I belong to you: electronics for wearables workshop

 

Push the Little Red Button and I Belong to You

A hands-on workshop to prototype interactive wearables

Why Wearables haven’t boomed

The wearable industry hasn’t boomed as predicted because designers rarely ask: “What data truly reflects the body’s story?” Instead, they cram in sensors without questioning their purpose. This workshop teaches to reverse the process: study the body’s language and needs first, then build technology that listens.

BBC micro:bit

In this workshop, students will harness the power of the Micro:bit BBC board—a versatile, beginner-friendly microcontroller—to bring their wearable prototypes to life.

The BBC micro:bit board is a compact, programmable microcontroller equipped with:

Led display

A 25 LED matrix that can display simple images and text.

Programmable buttons

Two programmable buttons for user input.

Input and output rings

Input and output rings that can be used to connect the micro:bit to other devices or sensors.

Accelerometer Sensors

An accelerometer and compass, enabling movement and orientation detection.

Temperature sensors

A range of sensors for temperature, light, and sound.

Connections

Bluetooth and USB connectivity for interaction with other devices and the internet.

Workshop Focus

The workshop theme is Rebel Machines / Subversive Bodies to Unlearn automated behaviors, wearable systems that give the superPower of teaching the sensory system to regain the confidence to trust itself.

It focuses on the study of qualitative movement data as a way to explore space, both within and
around the body, and as tools for communication, transformation and connection.

Outcome: By the end, you’ll prototype wearables that augment human ability, not just track it—because you’ll know exactly which data to capture and why. This is how real innovation begins.

Three Focus points:

  1. 1. Limbs-back connection and movement qualities: Physical
    exploration of the connection between limbs and back, to understand which body part data is best to capture to control the wearable.
  2. 2. Capturing Movement dynamics change: Developing systems to capture and measure movement qualities data like limb direction and speed (fast to slow, soft to sharp) and breath.
  3. 3. Codying: Writing codes for the Microbit to apply the data variations, to transform the wearable feedback.

Workshop Structure

Part 1: electronics

Basics of electronics

This session begins with a course in basic electronics.

Micro:bit Programming

From logic to action. Learn to write responsive algorithms that translate body data (like movement or breath) into real-time wearable feedback.

Wearable design

Participants will ideate the design of a wearable that gives superpowers.

Part 2: Work With the body

Body mapping

Students based on their design will learn how to map human body to be able to capture the data they need.

Attendant mapping the back of a model

Crafting tools for body data measure

Participants will craft with rope, elastics, paper …tools to measure movement data.

Laser cut mechanical system to measure movement

Micro:bit

Students will embed the micro:bit in their tools to check data values.

Connecting the microbit electronics

Part 3: Group Prototyping

Interaction design

Teams will define how their wearable interacts with the body and environment, refining user experience through iterative testing.

Micro:bit coding

Students will adapt the interactive codes to their design.

student wearing the microbit

Wearable prototyping

Students divided in groups will cut, tailor and assemble the wearable integrated with the electronics.

Methodology

This workshop is a methodological shift to learn to design wearables that augment human abilities
by learning to listen to the body first. Participants will collaborate in teams, sharing expertise to collect, analyze, and apply body data to prototype their wearable ideas.

To design interaction codes for the microcontroller students will apply physical and choreographic techniques to:

Body mapping

Study and explore the human body physical structure and dynamics

Customise measuring tools

Build measuring tools to visualize, segment and extrapolate data of interest

Data capturing

Learn to capture, filter and calibrate data, to map physical movement to algorithmic action triggers.

Learn more

Motivation first, technology follows

Designing consists in the formulation of rules and limits based on a meaningful goal.
The strength of a design lies in its underlying idea, not necessarily in the complexity or sophistication of the materials or technology used. While the use of digital machines in the designing process is handy, the difference between a design that has a solid idea behind and one that does not, is that the former can be prototyped for testings with basic elements like paper, pencils and tape to be scaled afterwards.

Students will learn

  1. 1. Body-first data design:
    Most wearables fail because designers force the body to fit technology—not the other way around. You’ll learn to identify the right physiological signals (e.g., muscle tension, breath patterns) and discard the noise, ensuring your prototypes are grounded in how humans actually move and interact.
  2. 2. Data with purpose: Critical analysis of how to collect the data that matters to inform, code and test effectively the prototypes ideas.
  3. 3. Crafting tools: Skills to design custom made data detectors .
  4. 4. How to listen to body data: Techniques to attentively listen and understand the workings of the body.
  5. 5. Team work: Collaborate and interact with diverse expertise to effectively achieve meaningful results.

About Paola Tognazzi

Paola Tognazzi blends industrial design (IED Milan) with movement arts (Cunningham, Ballet, Flying Low, and Body Mind Centering at SNDO Amsterdam), creating unique intersections between technology and the human body. In 2008 founded Wearable_Dynamics. She is known for her reactive 3D printed wearables garments that transform with movement The Dragon is Alive and Metamorphosis. Her work explores the sensuality of interactive systems, creating artistic experiences that engage audiences physically and emotionally.

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