VITAL SPARK

Vital Spark from paola tognazzi on Vimeo.

Vital Spark is a wearable solution that integrates energy harvesting technologies and 3D printing” to prototype a living system in which the kinetic energy activates a textile embedded with tens” for the release of corporal tensions after sports.
Vital Spark is a step forward in the reduction of muscular contractions and inflammations after sports. Vital Spark is an advanced smart shirt” of a material embedded with tens” engineered to work in real time to instantly reduce tension of the upper and lower back after training
It works through a system capable of capturing the kinetic energy of the movements of the human body and transforming them into electrical energy that re feeds” in real time” the body itself” expanding feelings of well being.
We give all the control to the wearer. They are the ones who control it with their physicality. In this project technology is morphing into a personal connection.
Wearable dynamics has spent the last 3 years investigating materials reactive to movement” and partnering with energy harvesting company and expert 3D modeler to implement in vital spark those technologies.
Vital Spark works with the athlete to provide electro stimulation massage to the muscular fascia of the back after the training” so that the transition from high activity to passivity is not traumatic. The body can have a gradual transition and not cool too suddenly. The professional athletes after a game have the physiotherapists that massage and treat them. Vital Spark is an alternative for those who can not afford that.
Target customer: The profile sought focuses on a man between 25 to 39 years” belonging to the middle and upper middle class” belongs to a social scheme DINKY double income” no kids(” focused on professional growth in body care and health.
It has university education and is commonly developed in productive activities related to the office” having a quasi sedentary work life. The generation Y or millenial very commonly has a natural approach to electronic technologies and has a positive link to them.
In general the target customer are people who give importance to the sensorial pleasure” who are curious to feel and learn” who are not afraid to be different and break ground.
We estimate it can go two ways” first the young buy it for the elderly or the other way around.
Paola Tognazzi Drake
Jonathan Ramírez Díaz de León
Manlio Boito